About this resource

    Type of resources
    Primary Source, Reading
    Education level(s)
    Graduate / Professional
    Primary user(s)
    Teacher, Administrator
    Subject area(s)
    Education
    Language(s)
    English
    Cluster
    Academic Structures and Institutions
    Last updated
    7 November 2026

    Game-Based Approaches for Research Skills Training and Researcher Development: A Survey of Attitudes and Acceptance in Higher Education

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    Level Graduate / Professional · For Teacher, Administrator · Language English

    Abstract

    Research skills training is both crucial and ubiquitous in Higher Education (HE), however there are a range of pedagogical challenges in effectively delivering research capabilities and learning outcomes. The move towards constructivism, including game-based learning (GBL) techniques, in research skills training has been shown to improve outcomes for students, yet GBL for research skills is under-researched compared to other application domains.

    This paper analyses the results of a new survey of attitudes towards GBL specifically for improving research skills training in UK HE institutions. Responses came from 92 researcher developers, research leaders, librarians, and academic skills teachers. Results demonstrate a very strong appetite for games and gamified approaches in this topic area, with a large majority of respondents noting the potential for novel, interactive and experiential techniques for delivering high-level learning outcomes. Thematic analysis of qualitative responses identifies and analyses key themes such as: institutional and attitudinal barriers to the use of GBL; the need for balancing flexibility in learning approaches with a structured framework to scaffold learning; and for a choice of complementary methods to suit diverse learner cohorts. Other key findings are related to accessibility; platforms for engagement; cultural knowledge and perceptions; and the potential for cognitive overload. Results also identify those topics within researcher development that are thought to be most important for GBL approaches.

    This paper gives a clear overview of the attitudes, opportunities, barriers, and concerns of HE staff when considering the use of GBL to complement existing research skills training provision in universities and contextualizes this with current opportunities for engagement with GBL for research skills.

    Keywords Game-based Learning · Serious Games · Researcher Development · Research Skills · Higher Education · Research