Reducing disruptive behavior in an urban school cafeteria: An extension of the Good Behavior Game
Has this study been replicated?
The atlas records 1 replication of this study. Recorded outcomes: 1 successful.
Replications
- The Lunchroom Behavior Game: A Single-Case Design Conceptual Replication, Grasley-Boy & Gage (2020). Outcome recorded: successful.
The rate of disruptive behaviors decreased in all lunches following LBG implementation and remained at lower levels during maintenance observations; however, implementation fidelity and student acceptability were low.
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