Fake news game confers psychological resistance against online misinformation
Has this study been replicated?
The atlas records 1 replication of this study. Recorded outcomes: 1 successful. The earliest on record is from 2020.
Replications
- Good News about Bad News: Gamified Inoculation Boosts Confidence and Cognitive Immunity Against Fake News, Basol et al. (2020). Journal of Cognition. Outcome recorded: successful.
We find that playing Bad News significantly improves people's ability to spot misinformation techniques compared to a gamified control group, and crucially, also increases people's level of confidence in their own judgments.
Outcome read from the abstract. View paper
Cite this record
Roozenbeek, J., & van der Linden, S. (2019). Fake news game confers psychological resistance against online misinformation. Palgrave Communications, 5(1). https://doi.org/10.1057/s41599-019-0279-9
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